Starfox Zero, given that I've beaten 24 hours after it arrived at my house, is not a long game. It is, however, a very GOOD game. I know that Nintendo fans have been a bit divided on the game since it's reveal, but I'm a huge fan of this game. It's basically halfway a remake of Starfox 64 and halfway a full reboot of the series.
One of the cool things about the game is that you have some vehicle diversity. You, of course, start with the Arwing which can transform into a sort of AT-ST looking thing (although it moves much faster than the Empire's chicken walker). You've also got your iconic Landmaster tank which can transform into a...flying...tank...thing? I don't know, but it's nifty. Lastly, you've got a helichopper sort of thing. I'm bad with name. BUT, putting aside my inability to remember names, the vehicle diversity gives the game some solid diversity.
The game is set up much like Starfox 64 - depending on how you play through a mission, your path through the game will change. It also has come cool (albeit useless) amiibo functionality. Scanning a Fox amiibo will change your vehicle into the "Retro Arwing" which looks like the original Starfox's polygon ship. Scanning a Falco amiibo will change your vehicle into the "Black Arwing" which looks like sex.
Part of what will be divisive for players, I think, is the motion control. You control your Arwing primarily with the gamepad for maneuvering and firing, but your big screen aim is like aiming a shotgun at distance - it's kind of okay, but you won't hit much. For precision aiming, you need to look at the gamepad and move the crosshair by moving the gamepad. I really like it (even if I wasn't very good at it), but I suspect that for many, that alone will be a complete turn off for the game. You can, as I discovered while fighting the last boss, switch it so that the cockpit view is on the TV and the third person view is on the gamepad, an orientation I much preferred.
My only major gripe is with the way they tried to make it more approachable. Instead of having regular difficulty settings, the whole game has a set difficulty, and when you fail a mission three times, it gives you invincibility. I mean, Nintendo has done it that way in numerous games before, but I'm personally not a fan of it; I'd rather have a regular difficulty setting because those last couple stages kicked my ass up and down the street, but I didn't want to straight up god-mode it. Oh well. Minor gripe in the grand scheme of things.
Also, I wish it had some online gameplay, but that's an EXTREMELY minor gripe IMO.
My Rating - 3 Neps
I'm Mr. Deck
And I like to play video games. I like to collect video games. I like to talk about video games, and I like to write about video games. During the day, I teach history at a high school in central North Carolina; during the night, I spend my spare time gaming. Then I write about it.