Also available on 3DS, PlayStation 4, PlayStation Vita, OSX, and Windows
Bit.Trip Void is the third game in the Bit.Trip series, and while it still very much keeps a lot of the style from Beat and Core, its reliance on rhythm is less than in its predecessors, and its visuals are less colorful. If you've played the first two games in the Bit.Trip series and - like me - love the soundtrack, don't worry about that; the music in Void fits right in with the two preceding games.
Whereas Beat was like an evolved Pong, and Core was like an mutated tower defense, Void is sort of like a hybrid of Pac-man and Ikaruga. You play as a pixelated black circle (the "void" I assume), and the object of the game is to collect as many of the black dots that fly on screen as possible while avoiding the white dots. Every time you ingest a black dot, your circle grows larger and moves more slowly. You move with the Nunchuk control stick, and pressing A on the Wiimote returns your circle to the original size and speed. As was the case with Beat and Core, there are three levels with a boss at the end of each, and while this is probably the most of fun of the first three Bit.Trip games in my opinion, I also found it to be the most difficult towards the end of the last level.
While Void is certainly not a monochrome game, since the player is all black and the dots with which you interact are either all black or all white, the game feels a lot less colorful than Beat or Core because the only thing that really has any real color is the background. The music fits right in with the other two games, but the visuals are definitely less interesting. Fortunately the gameplay is more than good enough to make up for the rather more muted visual presentation matching the addictivity of the first two Bit.Trip games perfectly.
Bit.Trip Void is definitely a bit of a departure from Bit.Trip Beat and Bit.Trip Core, but the style and sound of the game is nevertheless very much in line with the first two in the series. It's a bit less rhythm-dependent than Beat or Core, but that's not to say that the music isn't on par with those two; it absolutely is. I found Void to be the most fun of the three I've played so far, personally, but I also found it to be the most challenging at the end of the third level. In contrast, however, I found it to be the easiest in the first two levels. There's a noticeable difficulty spike from level 2 (Ego) to level 3 (Superego), and if I were to make any solid complaint with the game, that would probably be it. It's still, however, ABSOLUTELY a must-play.
My Rating - 4 Neps
I'm a teacher.
And I like to play video games. I like to collect video games. I like to talk about video games, and I like to write about video games. During the day, I teach high school history; during the night, I spend my spare time gaming. Then I write about it.