Also available on Xbox One, PlayStation 4, PlayStation 5, Stadia, and Windows Cyberpunk 2077 is the quintessential example of corporate bosses ruining the artistic vision of game developers in my opinion. When this game was revealed, it had the potential to be the greatest open world game ever made, and in the state it's in today, it's a solidly great game. When it launched, though...Jesus Christ, it was a disaster. It was playable on PC at launch, but if you were using a PS4 or Xbox One - especially base model instead of a PS4 Pro or Xbox One X - you were in for a miserable time. Frame rate was a disaster, bugs galore many of which were game-breaking, and a generally muddled resolution and craptastic frame rate were what gamers were treated to. Playing via backwards compatibility on PS5 or Xbox Series X was, like PC, playable, but it still wasn't what CD Projekt Red had hyped us up for. With all of that said, that's why it sat on my shelf for a year and a half before I played it. I tried it on my One X when it came out, but I didn't actually play more than an hour until the Series X optimization patch dropped. I wanted to experience the best possible version of this game so I could judge the game on its merits rather than the incompetence of CD Projekt Red (regardless of whether it was the development or publishing wing to blame). Cyberpunk 2077 takes place in the world built by a long-standing tabletop RPG series. Like most people who probably played this game, I've had no experience with the series. Basically, you play as V, a merc in Night City doing whatever jobs pay the bills and trying to become a legend of Night City's seedier side. You end up with the mental construct of famed terrorist Johnny Silverhand in your head, though - basically sharing your brain with his soul. Since Johnny Silverhand is played by Keanu Reeves, you shouldn't need to hear anything else to sell you on this game. The game mostly lets you play how you want; you can choose from three backgrounds (gangbanger garbage, corporate scum, or glorious nomad), you can get through most of the game either by killing or non-fatally incapacitating your foes, and even lock yourself out of entire quest lines depending on the choices you make. There's not a morality system per se, but your choices absolutely impact various aspects of the game. The game's visuals look, at least on Series X, fantastic. It definitely looks better than it did on One X a year and a half ago. On Series X, you can choose between a higher frame rate with more basic visual effects or ray tracing at 30 fps. The ray tracing can be pretty noticeable at certain times of day, but at other times of day, it really doesn't look at that different from the non-ray tracing mode. With that said, I personally think the added visual effects of the ray tracing just isn't worth the constantly very noticeable drop in frame rate. That said, though, on the performance mode, I only noticed frame rate drops when transitioning to a different part of Night City (although it visibly stuttered at those points). The game's audio design is also fantastic with some great voice acting and a truly killer soundtrack. Honestly, the soundtrack is one of the best parts of the game. The game plays a lot like what you expect from a gun-based RPG from CDPR. The gunplay isn't quite as accurate in my opinion as a true first person shooter, but it's significantly better with accuracy than Fallout. The driving mechanics can also take a little bit of getting used to - it feels like your wheels are coated in Crisco - but once you do get a feel for it, driving is actually one of the most fun parts of the game. I really can't say enough good things about the gameplay itself. Unfortunately, even after a year and a half of patching and fixing and playing on the most powerful home console released thus far, it's riddled with bugs. These bugs are almost all thankfully dumb and often funny glitches rather than game-breaking bugs, but I did have to close and reload to fix a few, and it's just unacceptable to have this many bugs this persistent in a game with this large a budget this long after launch. It's a shame because it really just gives the game a sloppy and utterly unpolished feel. Cyberpunk 2077 is absolutely worth playing if you have a PlayStation 5, Xbox Series X, or powerful PC. I'm gonna say to avoid it if you only have last-gen consoles. It's definitely a lot better than it was at launch, but those consoles just don't have the horsepower the game needs to be done justice. CD Projekt Red needs to take a step back and take a long, hard look at its practices, though, because they definitely overpromised and underdelivered with this one. That said, the game is a TON of fun in the state it's in now 18 months post-launch. Hopefully they'll learn from this game's disaster of a launch, but I've learned better than to trust corporations to learn from their mistakes. My Rating - A |
I'm a teacher.And I like to play video games. I like to collect video games. I like to talk about video games, and I like to write about video games. During the day, I teach high school history; during the night, I spend my spare time gaming. Then I write about it. Archives
April 2024
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