Also available for HTC Vive I love Doom. The 2016 reboot is an incredibly brutal, high adrenaline gore-fest. When I heard that Doom was getting a VR game, I was immediately hyped. There were definitely some aspects of the game that disappointed me, but throw that mess in VR, and the adrenaline is tripled. It's important to know what the game and what it isn't before you strap up and play it because that's where most of your disappointment from this game will originate - expecting it to be something that it's not. First and foremost - this is not the Doom version of Skyrim VR. This is not a VR version of Doom but rather a VR game in the same setting as Doom. You don't play at the Doom Slayer but rather as some random dead (but also not dead...sort of?) guy who takes control of a robot and uses it to move around and fight. A lot of the locations and enemies from the 2016 Doom show up in Doom VFR, but there's FAR more of the game missing than present; Doom VFR only took me about 8 hours to play through including deaths. Considering the low resolution of the PS VR headset, the game looks quite good. I was playing on a PS4 Pro, so I'm not sure how much of a boon that was to the game's visual fidelity, but I was impressed. As with the standard Doom, however, the real star of the show is the soundtrack. The music for Doom was KILLER, and it's every bit as dope in Doom VFR. The biggest disappointment for me was the movement controls. It uses the "teleport" movement that's become fairly common in VR games. I know why devs use that mechanic - it's generally the least likely to make people motion sick - but it would have been nice if it had given players the option of choosing between teleport movement and more traditional movement with an analogue stick like Skyrim VR did. That's a relatively minor gripe, and while it wasn't exactly the smoothest mechanic for a fast paced FPS, it wasn't too bad to get used to it. Doom VFR might just be the best FPS experience available on PS VR. Farpoint was fantastic and had the smooth control stick movement that I prefer, but it didn't have the intensity that Doom VFR brings to the table. The game looks fantastic for the headset resolution it has to work with, and that music never gets old. If you're looking for a high adrenaline high octane shooter in virtual reality, then this is what you need. It may not be perfect, but for a console virtual reality shooter, it's a damn fine product. My Rating - A |
I'm a teacher.And I like to play video games. I like to collect video games. I like to talk about video games, and I like to write about video games. During the day, I teach high school history; during the night, I spend my spare time gaming. Then I write about it. Archives
April 2024
|