Also available on OSX and Windows
If you look up "stylish" in an encyclopedia, you'll probably find screenshots of Katana Zero. Well, not literally, but it would be a totally apt example to use because this game absolutely oozes style. It takes Hotline Miami, mixes it with Shinobi, and throws in a pinch of Vindicators and Strider for good measure. In short, it is, as the young people would say, "Devolver Digital af," and if that doesn't convince you to download it, you need to reassess your gaming priorities.
Katana Zero has you play the role of an anachronistic samurai (or shitty cosplayer, depending on who you ask) with mysterious time-manipulation powers as you assassinate your way through the city at the commands of your psychiatrist. If that sounds bizarre, it is. The game makes absolutely no sense at first, and that's entirely by design. There IS a very well crafted and very well executed story to be found here, but the game's storytelling is like an onion; there are layers upon layers, and you don't start to see what's really going on until you peel back several layers. It's one of the most well delivered stories I've seen in a game like this in a good while, and it was that slowly blossoming story that kept me coming back for more level after level. Without spoiling the story, it involves vivid nightmares, a government conspiracy, and a enigmatic past war.
The gameplay shows its Hotline Miami DNA with its one-hit-you're-dead mechanics and the requisite careful planning for each step. Like Hotline Miami, you will die a LOT, but with each death comes new understanding of the obstacles that level presents and better equips you to overcome them. You'll fight the same dozen or so enemies repeatedly throughout the game, but because of the diversity with the level layouts and items you can find to help you overcome the game's challenges, this never once felt repetitive or monotonous for me. The game's colorful pixel sprites and the GRATUITOUS blood that covers the walls in your wake make for a visual presentation every bit as colorful and loud as Hotline Miami's, and that's a VERY positive thing.
Like the visuals, the game's soundtrack fires on all cylinders from start to finish. While there's a bit of stylistic diversity from track to track, it pretty much falls between house and drum 'n' bass, genres that fit the visual style perfectly. Devolver Digital strikes a difficult balance between musical energy and staying in the background with the soundtrack. It perfectly accents the action and colorful style of the game without distracting players from the action taking place on screen. One small but very nice touch that I absolutely loved was that the soundtrack was incorporated into the game's levels; at the start of each stage before you take control of him, your character puts in earbuds and turns on a walkman. What you hear is what he hears. It's a small touch that a lot of players probably wouldn't even notice or think about, but I absolutely love small flourishes like that.
Katana Zero is a top tier game in every way. The visuals, while simple, are colorful and oozing with style. The soundtrack is absolutely perfect for the game's visual style and tone. The levels are all unique, compelling, and challenging without being unfair. The story is riveting and revealed little by little over time, a piece here and there just often enough to keep you hooked. Almost everything about this game is superb. My only complaints are relatively short length of the game - my playthrough clocked in at about six hours - and the parts of the story and world that were only minimally explored. I've heard that there are a few secrets and an ending I haven't seen, so it's possible that my second complaint is actually addressed in content I just haven't seen yet, but still, regardless, it's an exceptional game. It's not a perfect game, but it's VERY close.
My Rating - 4 Neps
I'm a teacher.
And I like to play video games. I like to collect video games. I like to talk about video games, and I like to write about video games. During the day, I teach high school history; during the night, I spend my spare time gaming. Then I write about it.