Super Mario Maker was one of the most unexpected gems in the Wii U's library, and when the Switch was announced, we all knew that a Super Mario Maker would make its way to the system in some form given the relative success of Super Mario Maker on Wii U and 3DS. Thankfully for fans, Super Mario Maker 2 is a full fledged sequel rather than an enhanced port complete with loads of new features and changes.
In addition to the four styles included in the original Super Mario Maker - Super Mario Bros (NES), Super Mario Bros 3 (NES), Super Mario World (SNES), and New Super Mario Bros U (Wii U) - a new style, Super Mario 3D World (Wii U) is also included. The game also makes a number of highly anticipated additions besides the new style including slopes (something so simple but so anticipated), the Angry Sun, snake blocks, and special level clear conditions to name a few. Unfortunately, there were a few changes I feel are negatives, as well. The hilarious bizarre "weird Mario" power-up was removed from the original as was all amiibo functionality and the plethora of awesome costumes that they allowed in the Wii U Mario Maker. The omission of amiibo support is an especially big blow for me as those costumes were my favorite part of Super Mario Maker (also I've spent an ungodly amount of money I don't have maintaining a complete amiibo collection).
Setting aside the tragic lack of amiibo support, the audio and visual design in Super Mario Maker 2 are every bit as high quality as one would expect from Nintendo. The mechanics are great and fluid, and while the game naturally doesn't control exactly like the originals on which the styles are based (it has been almost 35 years since Super Mario Bros released on NES, after all), they're modernized and homogenized in a way that balances playability with relative faithfulness to the original source material. The creation tools are all easy to learn and simple to use, and while I do personally miss the use of the Wii U gamepad, the Switch's control options work just fine in its absence.
There is one major addition to Super Mario Maker 2 that I've neglected to mention so far - story mode. Honestly - and this is one of the VERY few times I'll ever say this about a game - I don't think a single player story mode was really necessary here. That's not to say that it isn't welcome - it's a fun experience and serves as an excellent example of some of the level creation options to be found in the game - but I'm just not sure that a game all about level creation and sharing really needs a single player story. Sure, the original game had the 100 Mario challenge, but this is an actual story mode complete with plot, Toad characters, overarching objective, and even a couple cut scenes. It's very well done, mind you, and a welcome addition. It just wasn't an expected addition.
While there are a couple of changes from the original Super Mario Maker that leave a very sour taste in my mouth, the overall package in Super Mario Maker 2 is absolutely incredible and a definite must-own for all Switch gamers. If you want to practice your Mario skills with some easy levels, put your skills to the test with the ultimate brutal levels, or just get a good giggle with a good auto-Mario style level, someone has made or will soon make the perfect level for you. With the enthusiastic Mario Maker community online, the problem of "I wish I had new Mario levels to play" is forever a thing of the past, and Super Mario Maker is a great party game as well. Some folks might say that $60 is a bit steep for a make-your-own-levels game, but I'd argue that it's a downright bargain for that very reason. You've got virtually limitless possibilities with Super Mario Maker 2, and while some of the levels you'll find online are definite crap, some of those levels far surpass even Nintendo's most well designed levels. If you own a Switch (or maybe plan to get one later this year with the newly announced Switch Lite), you absolutely owe it to yourself to check out Super Mario Maker 2.
My Rating - 4 Neps
I'm a teacher.
And I like to play video games. I like to collect video games. I like to talk about video games, and I like to write about video games. During the day, I teach high school history; during the night, I spend my spare time gaming. Then I write about it.