Also available on Windows
It's not too terribly often that I quit playing a game before I beat it, but this is one of those times. Truthfully, it makes me frustrated with myself when I shelve a game before finishing it, but I just got so sick of Recore. Like, it's not a bad game at all, but it got really monotonous towards the end, and once I found that I had to force myself to keep playing without enjoying it in the slightest, I realized that it was time to write this one off as a loss and move on.
At its heart, Recore is a third person shooter, and it's truthfully not a terrible one. The biggest problem is that it isn't a good one, either. It's just okay, and in my opinion, that's the worst thing that a game can be. If it's just abysmally awful, it at least has value as a laugh and an example of how NOT to make a game (looking at you, Chasing Dead). I think it's obvious why great games are enjoyable. Games that are just okay, though? They're not good enough to get enjoyment from playing, and they're not bad enough to get entertainment from suffering through. They're just boring and depressing. That's how Recore is.
The basic premise of the game is that humanity launched a fleet of sleeper colony ships to settle on the planet of Far Eden with robots called Corebots that were tasked with maintaining the ships and building settlements and terraforming equipment on the new planet. You play as a fairly generic sci-fi chick with a small group of robot pets and blow up other mean robot pets while collecting magical rainbow-y balls. The plot is okay, I guess, but it's nothing that hasn't been done way better elsewhere. The combat is...okay. I mean, it's pretty good. Your companion robot helps you in battle through use of standard attacks and a "Lethal" attack (which is deceptively non-lethal unless you tell it to use that when the enemy is already low on health), and you can attack through either a fairly standard automatic fire or a more powerful AOE charged shot. When the enemies' health get low, you can either kill them outright for scrap parts you can use to upgrade your robots, or you can rip out their core (you seriously the rip damn souls out of these robots) with your magical totally-not-a-grappling-hook thingy for energy or some shit that you can use to upgrade a particular stat on your robot.
What really killed the game for me is that you have a certain number of these prismatic cores (the magical rainbow-y balls) to progress to certain areas of the game, and I got really fucking sick of hunting these pieces of shit down and going through boring-ass challenge dungeons to get them. There's probably an easier way that I just didn't figure out, but I hate this collectathon crap in general. That's why I quit playing Sonic Lost World - I got sick of grinding for damn woodland creatures to unlock levels. So I have no idea how this game ends. I suspect that - if most of the game is any indication - it's a painfully okay ending with no memorable traits whatsoever. Pick this one up if you find it for $15 or less, but don't pay more than that, and don't go out of your way to find this one.
My Rating - 3 Neps
I'm Mr. Deck
And I like to play video games. I like to collect video games. I like to talk about video games, and I like to write about video games. During the day, I teach history at a high school in central North Carolina; during the night, I spend my spare time gaming. Then I write about it.